Throughout your journey, you uncover remnants of previous civilizations and assemble a magical beacon that supposedly offers the power to break the cycle of the Cleansing. The death of the Lightborn has caused mass unrest in every nation, making the world seemingly ripe for the Cleansing, but the rulers of Enderal have managed to hide the truth from their subjects and escaped the turmoil. The cycle has recently begun anew following the death of the "Lightborn", part of a race of beings treated as gods by the inhabitants of the world. It becomes clear that the player is a "Prophet", an individual of intense magical ability who can see into the past, and that your arrival coincides with "the Cleansing", a cycle of apocalyptic destruction and rebirth that has occurred for an indefinite amount of time. The player wakes up on the coast, discovers that they now possess magical powers, and travels to Ark, the capital of Enderal, to learn how to control these new abilities. ![]() ![]() They are discovered towards the end of the voyage, causing their companion to be killed and resulting in the player being cast overboard. The protagonist is introduced as a refugee attempting to escape to Enderal, a land of relative stability, on a merchant vessel.
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